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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Night Hunter - AmstradCPC
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Turrican II - Amiga
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Jim Power - snes
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Game info
AmstradCPC

Sideral War

Sideral War
GenrePlatform Shooter
DeveloperDelta Soft
PublisherDelta Soft
Released1989
Rating
Graphics:5.0
Sound:3.0
Gameplay:4.0
Overall:4.0
Reviewed byndial
Sideral War is a standard horizontal scrolling shoot'em up developed by Delta in 1989 for the Amstrad CPC and Spectrum ZX.
 
Review
Sideral WarSTORY / GAMEPLAY
You have been sent on a mission to destroy a thermonuclear planet in the Halson galaxy that's swarmed by aliens, volcano craters and lakes! Every so often, a spaceship appears and you enter it taking you into space, where you shoot and dodge the alien forces. Although the full game lasts about 5+ minutes, The gameplay is EXTREMELY difficult as you need to be very precise when jumping over obstacles while the aliens attack and drain your energy levels easily.

GRAPHICS / SOUND
The CPC has nice graphics with bright colors (mostly based on purple), but the animation is very jerky and suffers a lot from low framerates, rendering the game from difficult to impossible! The sound is typical and features a few sound effects but nothing really special. The reason this game is included on our CPC collection, is that Sideral War is considered one of the best games (!!!) Delta ever developed.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch both the Sinclair ZX Spectrum and Amstrad CPC versions of the game.
 
Screenshots
  • Sideral War
  • Sideral War
  • Sideral War
  • Sideral War
  • Sideral War
  • Sideral War
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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Design & Developed by ndial
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